Last month Valve removed Cache, a mainstay map, from the Active Duty map pool and replaced it with Vertigo in an update. CounterStrike:GO professional players have shown discomfort regarding the change of map, while some of them are debating over the issues of the newly added map Vertigo.
Addition OF Vertigo In The Pool
CS:GO developers, Valve, announced a major change in the game when the changed the active duty map pool under their 29thMarch update replacing Vertigo with Cache, the decision came as a surprise as Vertigo was never used as CounterStrike competitive maps.
The addition of Vertigo as sparked a controversy where a number of professional players, analysts and fans are complaining about its addition. On the other hand Natus Vinvere’s Olesander Kostyliev (s1mple) rose to the challenge and adapted to the changes Valve introduced.
However, a majority of professional players still haven’t accepted the changes while speaking about the issues with the map openly and the inclusion is being questioned now.
Nuke vs. Vertigo
Vertigo is currently being compared to Nuke which is quite similar to Vertigo with the two bomb sites quite close to each other. There were issues with sounds in Nuke which had earlier been addressed but the sound issues in Vertigo still stands unresolved. Some of the fans do believe that there are still issues with Nuke which has sparked yet another controversial debate among pros.
Duncan Shields (Thorin), a CS:GO analyst and an esports historian said in a tweet that morons on Reddit think that the sounds on the map Nuke are not an issue while I personally have spoken to a number of active players who still face the same issue time and time again.
CS:GO Professional’s Debate
Thorin’s comments about the map initiated a debate between players in the professional CS:GO circuit. Where some supported Thorin’s claims the others believed that it can be covered through practice.
The team lead of Ghost Gaming Joshua Nissan (Steel) said that he thinks there are a lot of stubborn professional players who are not willing to switch to 3D audio processing. As a result, they don’t get proper directional sounds. And whenever asked to someone who has issues hearing what’s above or below or to the right or left, that they have 3D audio, they replied no.
On the other hand, North Star’s Valdemar Bjørn Vangså (valde) completely disagreed with what Steel had said earlier, valde said that all of his team members and colleagues use 3D audio processing settings and they still are facing the same issue.
Pros from Denmark also contributed to the debate and pointed out that LAN environment sometimes can also alter the in-game audio, as a loud ring can suppress some noises in the game and can surely give advantage to players in some conditions.
Mousesports’ star from Estonia Robin Kool (Ropz) confronted Theorin’s claim at first that it gets quite easy for the players if they take their time in experimenting different sounds e.g. materials, hearing difference from long distance and short distance, from behind the wall, etc. He said that it comes with practiced and they have a lot of experience about that.