Counter-Strike: Global Offensive (CS: GO) is a tactical game. Therefore, many skills are put into practice when playing a competitive match, and, in the tension of the match, some mistakes are made without being noticed. Some of these flaws are extremely damaging and can even haunt the player in the competitive for a long time. Here are five plays or decisions that you should never take in CS: GO.

1. Enter competitive matches without warming up

Just like in traditional esports, in CS: GO it is also crucial to warm up before playing. By doing so, the player can improve reflexes and accuracy for the next match. There are specific maps for warming up, like the aim_botz, much used by professional players to prepare before their matches.

2. Not observing your team’s economy

A very common mistake, not only in lower tier, is to make individual purchases without looking at the finances of your team. One should always remember that CS: GO is a team game, and therefore, purchases should be made taking the team into consideration.

Before and at the end of any round, watch your companions’ money. With some time of game, it is already possible to memorize the cost of the main equipment and to know if someone will be able to make a complete purchase. If not, the team can get it right to buy for the poorest colleague.

3. Not passing information to the team efficiently

Sometimes, either out of nervousness or out of ignorance, players tend to make nonspecific or hasty calls. Actions, such as calling your team to the bomb in which you have not yet seen the player with the c4, or informing you that “many” opponents are on such a map location, or not calling the place correctly. To do this, you need to be cool and try to read the correct round. Just tell your team what you’re sure of and do not give too much information.

Learn and practice callouts on key maps. This will streamline communication and your teammates can help you.

4. Fall in the provocations of the enemy team or destabilize after losing a round

Keeping the mind on the game is very important in competitive matches. The famous “shocks” after a lost round pistol, in which only one opponent destroyed his entire team with headshots, is very common. It is at this point that the team generally accuses opponents of cheaters or that often makes room for teasing. This destabilizes the team emotionally and often has negative effects on “tilting” players.

To avoid this, continue to play your game. Discuss possible errors during freeze time before the rounds if you prefer, but stay in the game. Each round must be played to its maximum, without leaving previous plays to shake the team. You can mute opponents’ taunts by using the “cl_mute_enemy_team 1” command. Thus, the player is immune to toxicity as well.